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	<title>Comments on: Warhammer Q&#038;A</title>
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	<link>http://ambernight.org/2006/11/30/warhammer-qa/</link>
	<description>true confessions, incoherent rants, tyops</description>
	<pubDate>Thu, 08 Jan 2009 20:54:06 +0000</pubDate>
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		<title>By: BostonBum0</title>
		<link>http://ambernight.org/2006/11/30/warhammer-qa/#comment-1632</link>
		<dc:creator>BostonBum0</dc:creator>
		<pubDate>Tue, 05 Dec 2006 15:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2006/11/30/280#comment-1632</guid>
		<description>To Sweetmeat:

I feel you will have the people go to the "evil" side of WAR for similar reasons as the good. An example would be my friend who has played tabletop Warhammer for years. He plays Orcs and certainly wants to play one in the MMORPG. By that principle he will drag myself and others to the darkside.

Beyond the ideals of good and evil I believe you will also find players making characters based upon which side is less broken. If it turns out that at launch the good side is incredibly nerfed you may find people playing the evil side just to have an advantage in gameplay.</description>
		<content:encoded><![CDATA[<p>To Sweetmeat:</p>
<p>I feel you will have the people go to the &#8220;evil&#8221; side of WAR for similar reasons as the good. An example would be my friend who has played tabletop Warhammer for years. He plays Orcs and certainly wants to play one in the MMORPG. By that principle he will drag myself and others to the darkside.</p>
<p>Beyond the ideals of good and evil I believe you will also find players making characters based upon which side is less broken. If it turns out that at launch the good side is incredibly nerfed you may find people playing the evil side just to have an advantage in gameplay.</p>
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		<title>By: Sweetmeat</title>
		<link>http://ambernight.org/2006/11/30/warhammer-qa/#comment-1631</link>
		<dc:creator>Sweetmeat</dc:creator>
		<pubDate>Thu, 30 Nov 2006 22:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2006/11/30/280#comment-1631</guid>
		<description>Hmm I read the article, and the question that is beginning to stir for me is how they will balance the realms.  Here's the thing - I don't like playing evil characters.  That in itself doen't mean much, but playing CoH and having tried CoV and not liked being a villian I find that there are a fair number of people out there who are like me.  They don't care how good the gameplay might be on the dark side, they aren't going to play it because they don't like being evil even in makebelieve.  OK so the carebare goody-twoshoes pussies aren't going to play in the realm of destruction - no big deal right?  Wrong.  My cousins, who will be trying Warhammer Online with me don't care which realm we're in, but we will all be playing the good guys because I won't play badguys.  So here one goody-twoshoes drags at least 5 ( possibly as many as 9 )other people with him because of an ethical descision.  One that will be made repeatedly among other circles of friends.  It doesn't matter how many open minded individuals there are out there who wouldn't mind trying the bad guys - many, many of them will be bound to people they care about who won't play an evil character.

The thing I think Mythic is missing here is that in DAoC none of the realms could actually be seen as any more or less evil than any of the others.  You could play all realms and not feel like you hate the character you are playing and would rather just see him/her expire in a slow painfull manner.  WAR on the other hand is very clear on the matter.  One side is good, one is evil.  A lot of people who didn't mind playing a Midgard Troll will have VERY different opinions about playing a murdering, raping, pillaging, disease spreading Evil character.  They will bring their ambivelent friends to the light with them.  Enough so that realm imbalance is pretty much gaurenteed.  I don't see any reasonable mechanism that Mythic can try that will seperate people from their goody-goody  friends.  Given that, I anticipate a realm imbalance that will leave the bad guys sucking wind, and the hoards of good guys looking for someone to beat down.</description>
		<content:encoded><![CDATA[<p>Hmm I read the article, and the question that is beginning to stir for me is how they will balance the realms.  Here&#8217;s the thing - I don&#8217;t like playing evil characters.  That in itself doen&#8217;t mean much, but playing CoH and having tried CoV and not liked being a villian I find that there are a fair number of people out there who are like me.  They don&#8217;t care how good the gameplay might be on the dark side, they aren&#8217;t going to play it because they don&#8217;t like being evil even in makebelieve.  OK so the carebare goody-twoshoes pussies aren&#8217;t going to play in the realm of destruction - no big deal right?  Wrong.  My cousins, who will be trying Warhammer Online with me don&#8217;t care which realm we&#8217;re in, but we will all be playing the good guys because I won&#8217;t play badguys.  So here one goody-twoshoes drags at least 5 ( possibly as many as 9 )other people with him because of an ethical descision.  One that will be made repeatedly among other circles of friends.  It doesn&#8217;t matter how many open minded individuals there are out there who wouldn&#8217;t mind trying the bad guys - many, many of them will be bound to people they care about who won&#8217;t play an evil character.</p>
<p>The thing I think Mythic is missing here is that in DAoC none of the realms could actually be seen as any more or less evil than any of the others.  You could play all realms and not feel like you hate the character you are playing and would rather just see him/her expire in a slow painfull manner.  WAR on the other hand is very clear on the matter.  One side is good, one is evil.  A lot of people who didn&#8217;t mind playing a Midgard Troll will have VERY different opinions about playing a murdering, raping, pillaging, disease spreading Evil character.  They will bring their ambivelent friends to the light with them.  Enough so that realm imbalance is pretty much gaurenteed.  I don&#8217;t see any reasonable mechanism that Mythic can try that will seperate people from their goody-goody  friends.  Given that, I anticipate a realm imbalance that will leave the bad guys sucking wind, and the hoards of good guys looking for someone to beat down.</p>
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