<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Station Exchange Greeted As Liberators, Major Game Design Operations Have Ended</title>
	<atom:link href="http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/feed/" rel="self" type="application/rss+xml" />
	<link>http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/</link>
	<description>true confessions, incoherent rants, tyops</description>
	<pubDate>Thu, 08 Jan 2009 20:53:40 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Ludosofía</title>
		<link>http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/#comment-2044</link>
		<dc:creator>Ludosofía</dc:creator>
		<pubDate>Tue, 13 Feb 2007 17:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2007/02/07/326#comment-2044</guid>
		<description>&lt;strong&gt;Sony y las transacciones de dinero&#38;nbsp;real...&lt;/strong&gt;

Phil forja armaduras por dinero. Puede parecer una extraña profesión para un joven de 24 años que estudia ingeniería eléctrica en Ohio.

Sin embargo, dentro de Everquest II, Patterson es bien conocido por su artesanía. Los jugadores le pagan fue...</description>
		<content:encoded><![CDATA[<p><strong>Sony y las transacciones de dinero&#38;nbsp;real&#8230;</strong></p>
<p>Phil forja armaduras por dinero. Puede parecer una extraña profesión para un joven de 24 años que estudia ingeniería eléctrica en Ohio.</p>
<p>Sin embargo, dentro de Everquest II, Patterson es bien conocido por su artesanía. Los jugadores le pagan fue&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heartless_</title>
		<link>http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/#comment-2043</link>
		<dc:creator>Heartless_</dc:creator>
		<pubDate>Mon, 12 Feb 2007 01:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2007/02/07/326#comment-2043</guid>
		<description>"It's about the economy, stupid."

I read that and spit out my hot chocolate.  You could have stopped there and the entry would have been perfect :P</description>
		<content:encoded><![CDATA[<p>&#8220;It&#8217;s about the economy, stupid.&#8221;</p>
<p>I read that and spit out my hot chocolate.  You could have stopped there and the entry would have been perfect <img src='http://ambernight.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jpoku</title>
		<link>http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/#comment-2042</link>
		<dc:creator>Jpoku</dc:creator>
		<pubDate>Fri, 09 Feb 2007 10:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2007/02/07/326#comment-2042</guid>
		<description>I've been &lt;i&gt;rantus commenta&lt;/i&gt; (;oD) all over the blogosphere so here in this safe place (lol, well mostly safe) i'll just say:

Please let a benevolent alien gamer race come and perform a blanket mindwipe, and eliminate all thoughts of RMT from our puny human minds.

I just had a horrible thought..... &lt;a href="http://www.tribulationknights.com/" rel="nofollow"&gt;Religion&lt;/a&gt; meets RMT: A new concept in internet tele-evangelism.

"God really wants you to have your Flaming Sword of Justice, He just needs your credit card information first..."</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been <i>rantus commenta</i> (;oD) all over the blogosphere so here in this safe place (lol, well mostly safe) i&#8217;ll just say:</p>
<p>Please let a benevolent alien gamer race come and perform a blanket mindwipe, and eliminate all thoughts of RMT from our puny human minds.</p>
<p>I just had a horrible thought&#8230;.. <a href="http://www.tribulationknights.com/" rel="nofollow">Religion</a> meets RMT: A new concept in internet tele-evangelism.</p>
<p>&#8220;God really wants you to have your Flaming Sword of Justice, He just needs your credit card information first&#8230;&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amber</title>
		<link>http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/#comment-2041</link>
		<dc:creator>Amber</dc:creator>
		<pubDate>Thu, 08 Feb 2007 21:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2007/02/07/326#comment-2041</guid>
		<description>Well, &lt;em&gt;somebody &lt;/em&gt;is off-message, which is unusual for Sony.  Either Smed's claim that "we have seen a tangible reduction of RMT on our other servers" is wrong, or the claim in the white paper that "Station Exchange has had little if any effect on the popularity of trading EverQuest II goods through third party auction houses" is wrong.  They both can't be right.

I'm pretty sure it's Smed that's wrong.  Back before Ebay started banning virtual game sales, you could actually buy gold for cheaper than it costs on Station Exchange. (I have a post around here with those numbers.)</description>
		<content:encoded><![CDATA[<p>Well, <em>somebody </em>is off-message, which is unusual for Sony.  Either Smed&#8217;s claim that &#8220;we have seen a tangible reduction of RMT on our other servers&#8221; is wrong, or the claim in the white paper that &#8220;Station Exchange has had little if any effect on the popularity of trading EverQuest II goods through third party auction houses&#8221; is wrong.  They both can&#8217;t be right.</p>
<p>I&#8217;m pretty sure it&#8217;s Smed that&#8217;s wrong.  Back before Ebay started banning virtual game sales, you could actually buy gold for cheaper than it costs on Station Exchange. (I have a post around here with those numbers.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Davian</title>
		<link>http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/#comment-2040</link>
		<dc:creator>Davian</dc:creator>
		<pubDate>Thu, 08 Feb 2007 21:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2007/02/07/326#comment-2040</guid>
		<description>Perhaps I'm not reading the whole quote, so I may be missing something.  Or it may be different quotes that are being referred to.  (Can't go do it now, at work.)

But from reading at Zen of Design, it sounded like Smed was actually talking about how it had reduced Customer Service calls related to RMT, not actual RMT activity.</description>
		<content:encoded><![CDATA[<p>Perhaps I&#8217;m not reading the whole quote, so I may be missing something.  Or it may be different quotes that are being referred to.  (Can&#8217;t go do it now, at work.)</p>
<p>But from reading at Zen of Design, it sounded like Smed was actually talking about how it had reduced Customer Service calls related to RMT, not actual RMT activity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gasp! SOE Made Lots of Monies on Station Exchange &#124; Ding! Grats!?</title>
		<link>http://ambernight.org/2007/02/07/station-exchange-greeted-as-liberators-major-game-design-operations-have-ended/#comment-2039</link>
		<dc:creator>Gasp! SOE Made Lots of Monies on Station Exchange &#124; Ding! Grats!?</dc:creator>
		<pubDate>Thu, 08 Feb 2007 03:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.ambernight.org/archives/2007/02/07/326#comment-2039</guid>
		<description>[...] Michael Zenke over at MMOGnation was the first I saw with the news.  Raph has the link to the full downloadable whitepaper with all the details, and Gamasutra has a full Q and A with Smed.  The thing that kinda scares me, is what Amber brings up.  Are Publishers going to use the success of Station Exchange as an excuse to make parts of games more boring, or grindy in order to extract even more from customers?  Are Designers going to use the ability to sell &#38;#8220;shortcuts&#38;#8221; to players as an excuse to be lazy with their own designs?  I sincerely hope not. [...]</description>
		<content:encoded><![CDATA[<p>[...] Michael Zenke over at MMOGnation was the first I saw with the news.  Raph has the link to the full downloadable whitepaper with all the details, and Gamasutra has a full Q and A with Smed.  The thing that kinda scares me, is what Amber brings up.  Are Publishers going to use the success of Station Exchange as an excuse to make parts of games more boring, or grindy in order to extract even more from customers?  Are Designers going to use the ability to sell &#38;#8220;shortcuts&#38;#8221; to players as an excuse to be lazy with their own designs?  I sincerely hope not. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
