Who Wrote This Abortion?

November 15th, 2007 Posted in Game Design, Wordcraft | 18 Comments »

By way of Broken Toys (which was by way of Jeff Freeman), an interesting take on what it means to be a writer for games:

Right now, for example, Bioware-Austin is hiring junior-level writers. I’m thinking about applying, because I have a lot of respect for Bioware’s consistent blend of strong action and strong stories. But I’ve read interviews lately in which the guys at Bioware-Canada (who are above Austin in the chain of command, I assume) say the only reason they didn’t write a homosexual romance story for Mass Effect is that they were constrained by time. As a faithful Catholic, I’d have to refuse if someone asked me to write a story condoning homosexual behavior (which is different than homosexual impulses). If it came to that, I wouldn’t be surprised if I was fired. Even if I wouldn’t be expected to write such a story, though, could I choose to be a part of an artistic work which includes advocacy against my own conscience?

As a writer (not for games), this isn’t something I’ve ever had to struggle with. Not because I’m some whorish keyboard for hire who will press keys in mostly grammatically correct combinations for insanely small sums of money—well not just because of that—but because I’ve never been in a position where I was paid to write something I considered personally aberrant. The bulk of my paid writing gigs have been technical. With very few exceptions, heavy machinery manufacturers don’t care much about the sexual orientation of their die-casting infrastructure, and it’s sort of a requirement of the job that anything electrical in nature runs positive to negative (or vicey-versey I forget) if you know what I mean and I think you do. My creative writings have all been my own, so they of course tend to reflect my own personal beliefs and outlook on life. That’s not a conscious decision, just more of a “write what you know” approach. Which would explain my current work on the history of swizzle sticks and other cocktail paraphernalia, tentatively titled “I Hope You’re Happy, They Cut Down The Rain Forests So You Could Have a Miniature Umbrella In Your Drink You Selfish Bastard.” It’s going to be a coffee table book.

It does seem dishonest to me that a writer would constrain themselves to what the Catholic Church thinks about certain issues. Based on this criteria, “hallower” (if that is his real name!) might want to disqualify himself from writing, playing, or being involved in the video game industry at all, given that back in January The Pope himself bloviated:

“Any trend to produce programs and products – including animated films and video games – which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality is a perversion.”

Still, it’s an interesting mental exercise. As a card carrying fetus-hating tree-fornicating granola muncher, would I take a paying gig where my job was to write against my principles? Could I turn Dick Cheney into a sympathetic character who cuddles with puppies instead of shooting them in the face? Could I really bring myself to write a piece about Kirsten Dunst without including the adjectives “skanky,” “whorish,” or “stay-away-from-Toby-you-skanky-whorish!”? It would be a challenge. But unlike “hallower” (I don’t think it’s his real name) I like to think I’m open to the challenge of being “a part of an artistic work which includes advocacy against my own conscience.”

Are there some jobs I would absolutely refuse? Of course. I like to think I’d refuse a writing job from The Swiftboat Veterans for We Hate Cute Bunny Rabbits With Pancakes On Their Heads SO MUCH (or NAMBLA1), but then again it really does make the pancake inedible, so are they really so wrong?

Fencing your imagination with hypothetical boundaries is the cognitive equivalent of an athlete refusing to lift a weight because it’s heavy. Sure you can grow and hone your craft by writing what’s comfortable and what supports your own ideals. Many established writers have never written outside their own biases and ideals and have been perfectly happy and even occasionally highly paid. But while many of these writers never left their own mental yards, it’s doubtful they erected fences to keep themselves from leaving.

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1The Daily Show writers are on strike. I’m just picking up the ball and running.

Outrageous Richard Bartle Quotes Over The Years

July 23rd, 2007 Posted in Game Design, Game Industry | 20 Comments »

Last week, industry “shock jock” Richard Bartle declared he is only a job application away from “clos[ing] World of Warcraft [because he HATE HATE HATES World of Warcraft and everything it stands for!]“ Bartle, who was totally serious about shutting down the most successful video game of all time, is also rumored to be working in seclusion on a death ray at his secret skull-shaped island somewhere outside of Kent.

Predictably, the community was outraged1. It should come as no surprise really. Dr. Bartle (who is still alive) has a storied history of stirring up controversy wherever he goes. The crack Amber Night Megalomedia staff spent the weekend uncovering some of the more inflammatory quotes made by Dr. Richard Bartle over the years, and it’s worse than you thought.


Richard Bartle,
Undergraduate slacker, Essex University, November 1980
“I really only started writing games because of the ho’s. Since I wrote MUD, bitches be comin’ up to my crib all hours of the day and night. See, I’m not just a designer. I’m also a playa.”

Dr. Richard Bartle,
Postgraduate slacker, April 1995
“This Warcraft game is a smashing good time, but if they ever turn it into an MMO I will unleash my hell fury. I bloody well shit you not.”

Dr. Richard Bartle,
Ivory Towered Game Designer, September 2000
“Fantasy games are simply an extension of our own cultural realities. For example, Elves and humans represent white people, whereas orcs and women represent blacks.”

Dr. Richard Bartle,
Contributing Editor, Tera Nova, June 2006
“It is a sad fact of human evolution that due to limited cranial capacity and poor linguistic skills, Australians are incapable of leading large raids. I guess what I’m really saying is that Australians are bloody stupid.”

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1 About the shutting down WoW. Gamers are totally down with death rays.

How To Get A Job As A Game Designer: Step 1: Get A Job As A Game Designer

January 22nd, 2007 Posted in Game Design, Game Industry | Comments Off

Step 2: Learn how to design games.

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Because It Depletes The Soil. Or Weren’t You Paying Attention?

January 12th, 2007 Posted in Game Design, MMOs | 30 Comments »

Articles on why we should embrace RMT are like potato chips to me. Chocolate covered potato chips with crack sprinkles.

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Exclusive Interview With Raph Koster: Areae “…doing Microtransactions.”

December 21st, 2006 Posted in Game Design, Game Industry, MMOs | 32 Comments »

I know.  I was surprised too.  Also, Shamans have been nerfed.  Typical.

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I Control The Sun

October 19th, 2006 Posted in Game Design, MMOs | Comments Off

When I'm not composing songs to touch your heart, I like to play games, and occasionally read and write about them.  And while I don't play their game, it's always fun to watch Blizzard cater to the least common denominator.

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The Raph Roast continues

July 28th, 2006 Posted in Game Design, MMOs | Comments Off

Do you have to, do you have to
Do you have to let it linger?

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And no goddamned elves

July 24th, 2006 Posted in Game Design | Comments Off

Shes my little deuce coupe
You dont know what I got

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What Developers Hate about Game Reviewers

July 21st, 2006 Posted in Game Design, Game Industry | Comments Off

You're gonna cry cry cry 

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How would you stop RMT?

June 30th, 2006 Posted in Game Design | 11 Comments »

Still stirring….

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